Futurist Toys 3d animation futurist shortfilm

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A quite dark and disturbing 3d animation from 2005 about a working day of an “anyone” man, living in our era.
The story takes visual inspiration from italian art movement “Futurismo” (Futurism) ,  and specially from Fortunato Depero Artworks, to play with the positivist concept of “machine” of the beginning of last century, opposed to what machines are becoming now for our lifes.

It was a work made along my thesis in industrial design , in a period while I was worried about my working future.. thinking that I would have become one of those very small gears that are making the social machine working.

I was young, indeed, but I think that this work can represent many young students, or adults, worried about their future.

They are several quotes from italian movies, and books, such as “I promessi sposi” and “La Divina Commedia” , as well as the awakening of a man moving from the country side , to the big city, for work.

The animation uses 3d techniques combined with some special rendering techniques, and uses mostly the lights to turn 3d objects into a living paint.

This 10 minutes 3d animation was selected and showed at more than 60 animation , video art, digital art festival world wide.

2 thoughts on “Futurist Toys 3d animation futurist shortfilm”

  1. that the more realistic a degsin is, the less entertaining. If this is true, what is the distinction that allows people to enjoy pixillation but disallows for an artificial artistic representation of a realistic looking human being?One thing I admit is that creating a relatively real looking person gives you less room for toying with shapes and proportions. I can't just say that one's better than the other though, not because I'm politically putting things on an equal plane, but because it's impossible to judge independent of the aesthetic choices of the creators.This motion capture based binge is clearly the computer animated version of the Soviet's Socialist Realism rotoscoped films. Animation is one of the places in art and fiction where a sort of 'inherent unreality' is the norm, where people aren't depicted in a literal way in the most ordinary stories. In most written literature it doesn't even even occur to the authors that the people, while fictional, aren't almost entirely true to people the way we think of them. In animation, a character can be very short without being called a dwarf.It's a clear challenge to think of how to keep the balance towards this freedom. Attacking the idea of realistic tendencies in animation will not work, as animation provides a lense through which to examine reality without the direct restraints of eye or camera. The future progress of human understanding depends on our ability to simulate reality, and animation is a crucial part of that.

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